Traduttore, scripter e developer di ygopro
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Ecco l'effetto : function c2011.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(2011,1)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(c2011.destg) e1:SetOperation(c2011.desop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(2011,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(c2011.condition) e2:SetTarget(c2011.target) e2:SetOperation(c2011.operation) c:RegisterEffect(e2)
end ---destroy function c2011.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x97) end function c2011.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMatchingGroupCount(c2011.cfilter,tp,LOCATION_MZONE,0,nil)<=Duel.GetMatchingGroupCount(Card.IsDestructable,tp,0,LOCATION_SZONE,nil) end local ct=Duel.GetMatchingGroupCount(c2011.cfilter,tp,LOCATION_MZONE,0,nil) local dg=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_SZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,ct,0,0) end function c2011.desop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(c2011.cfilter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(c160002496.filter,tp,0,LOCATION_SZONE,nil) if ct>g:GetCount() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=g:Select(tp,ct,ct,nil) Duel.HintSelection(sg) Duel.Destroy(sg,REASON_EFFECT) end ----summon function c2011.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function c2011.sfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(0x97) and not c:IsCode(2011) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c2011.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c2011.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c2011.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g = Duel.SelectMatchingCard(tp,c2011.sfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end il tuo andava gia bene ma c'erano 2 errori, nel primo effetto c'era SctCode(EVENT_SUMMON_SUCCESS), invece di SetCode(EVENT_SPSUMMON_SUCCESS). Il secondo invece è che c'erano 2 funzioni con lo stesso nome, che andavano in conflitto tra di loro. Ho anche rifatto la funzione target in modo un po' più semplice. La parte in rosso è la condizione che non ti permette di evocare lo stesso mostro
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